#include "callback.h" #include #include #include #include using namespace std; CORBA::ORB_ptr orb = CORBA::ORB::_nil(); class Callback_impl : virtual public POA_Callback { public: void reply(const char* msg) { cout << "got: " << msg << endl; } }; class ORBThread : virtual public MICOMT::Thread { public: void _run(void*) { orb->run(); } }; int main(int argc, char* argv[]) { orb = CORBA::ORB_init(argc, argv, "mico-local-orb"); CORBA::Object_ptr o = orb->resolve_initial_references("RootPOA"); PortableServer::POA_ptr poa = PortableServer::POA::_narrow(o); assert(!CORBA::is_nil(poa)); Callback_impl* servant = new Callback_impl; poa->activate_object(servant); CORBA::Object_ptr obj = poa->servant_to_reference(servant); Callback_ptr callback = Callback::_narrow(obj); PortableServer::POAManager_ptr manager = poa->the_POAManager(); manager->activate(); CORBA::release(manager); // create and start new thread in which will run orb // for receiving requests to the Callback object. ORBThread* main = new ORBThread; main->start(); CORBA::Object_ptr obj2 = orb->bind("IDL:Sender:1.0"); Sender_ptr sender = Sender::_narrow(obj2); assert(!CORBA::is_nil(sender)); CORBA::String_var msg = "Hello"; cout << "sending message ``" << msg << "'' to the server." << endl; sender->message(callback, msg); for (;;) { // we can do something in the infinite loop #ifndef _WIN32 sleep(1); #else // _WIN32 _sleep(1); #endif // _WIN32 } // or we can use main->wait() for waiting on main thread finish return 0; }